Halo 4: E32012 Infinity Trailer

343 Industries . Halo 4 . June 2012

Selling the Vision for Multiplayer

Disclaimer: This description below was written in 2012.

There are a few things that I'm truly proud of. I'm proud of this one because I bit off way more than I should have been able to chew. I had a few OBJ models, a rough script, five weeks, and Cinema 4D.

The video had to be 1080p. The front-end UI for Halo 4 was not completed, and the UI that was completed was all created in 720p. The innards of the ship did not exist yet in any usable form. I had 5 weeks to take the vision of what they hoped the Infinity Multiplayer user interface would look like and bring it to life. It was a monumental task; I don't believe I've worked longer hours before. It was many sleepless nights. It was the first time I was able to get multiple (Mac Pros) computers at Microsoft to render something. Almost everything, but the gameplay, had to be created from scratch or touched.

Director: Dan Chosich
Editor: Dan Chosich
Assoc. Producer: Jay Frechette
Game Capture: Paul Featherstone
Motion Graphics: Dan Chosich
Producer: Alison Stroll