Microsoft

//

2017

Halo VR

Halo VR

Halo VR

An exploration of how the Halo universe could live in virtual reality.

Year

2017

Company

Microsoft

Role

Creative Director

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In 2017 the studio wanted to bring the presence of Halo into VR. I led the exploration from concept through prototype with outside partners, starting from skepticism: most VR at the time was a novelty, not an experience worth staying in.

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Credits

CVP/Studio Manager: Bonnie Ross
Studio Head Transmedia: Kiki Wolfkill
Creative Director / Designer: Dan Chosich
Producer: Nick Chiang