Microsoft
//
2017
Halo VR

Halo VR
An exploration of how the Halo universe could live in virtual reality.
Year
2017
Company
Microsoft
Role
Creative Director



In 2017 the studio wanted to bring the presence of Halo into VR. I led the exploration from concept through prototype with outside partners, starting from skepticism: most VR at the time was a novelty, not an experience worth staying in.



Credits
CVP/Studio Manager: Bonnie Ross
Studio Head Transmedia: Kiki Wolfkill
Creative Director / Designer: Dan Chosich
Producer: Nick Chiang


