Microsoft
//
2021
Halo Infinite

Halo Infinite
Narrative and cinematic direction for Master Chief’s return to an open Halo world.
Year
2021
Company
Microsoft
Role
Narrative Experience Director
From 2017 to 2022, I helped shape Halo Infinite’s story experience across narrative design, performance, cinematics, and editorial. The work encompassed two and a half hours of cinematics and more than fifteen hours of dialogue. A continuous camera language connects intimate character moments to the scale of the campaign. At the center is a story about Master Chief, the Pilot, and the Weapon learning to trust one another. I worked across disciplines to carry that emotional thread from early planning into the finished game.








