Microsoft

//

2021

Halo Infinite

Still from Halo Infinite

Halo Infinite

Narrative and cinematic direction for Master Chief’s return to an open Halo world.

Year

2021

Company

Microsoft

Role

Narrative Experience Director

From 2017 to 2022, I helped shape Halo Infinite’s story experience across narrative design, performance, cinematics, and editorial. The work encompassed two and a half hours of cinematics and more than fifteen hours of dialogue. A continuous camera language connects intimate character moments to the scale of the campaign. At the center is a story about Master Chief, the Pilot, and the Weapon learning to trust one another. I worked across disciplines to carry that emotional thread from early planning into the finished game.

A person in military gear standing next to a large armored robot with digital holograms and data overlays surrounding them in a sci-fi setting.
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