Windows & MacOS Application
//
2026
Beholder

Beholder
From scattered asset libraries to production-ready Cinema 4D scenes.
Year
2026
Company
Windows & MacOS Application
I built Beholder to remove the repetitive setup between a 3D idea and its execution. The app indexes textures, models, HDRIs, plants, and other assets, then sends them into Cinema 4D with Redshift materials assembled and ready to adjust. Search, tagging, resolution changes, and material controls keep large libraries usable. Native applications for macOS and Windows connect to a Python bridge inside Cinema 4D, bringing asset management and scene preparation into one workflow.







