Microsoft
//
2017
Halo Infinite: Why We Fight

Halo Infinite: Why We Fight
Finding a shared creative direction for the next Halo.
Year
2017
Company
Microsoft
Role
Director
Made for a Halo team meeting in early 2017, Why We Fight brings the voices of the game’s directors into one ten-minute film. I handled interviews, editing, and graphics over a month, focusing on the principles they wanted to restore: discovery, player agency, isolation, and Master Chief’s place at the center of the experience. The film documents an early stage of development; some of the ideas and footage changed before release.
Credits
Director: Dan Chosich
Editor: Dan Chosich
Camera: Dan Chosich
VFX & Motion: Dan Chosich


